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High tops talk - framestore/modo

some art work I created for an upcoming talk I will be doing. I'm using them as a comparison between my old work and new work, as well as showing off some more interesting ways to catch a particular studios eye or to demonstrate software that you use.

everything was modelled, shaded, lit and rendered in Modo 11.1 ( all preview render as the time line was short on this one straight from the engine no post ) The texture maps were created in substance painter.

Roo macneill hightops 005
Roo macneill hightops 004
Roo macneill hightops 006
Roo macneill hightops 007